This year we spent Christmas Eve and Christmas morning at the Grandparents', so opening the Kinect was a bit of a non-event as we didn't have the Xbox with us to set it up. We got back to our place at 8 PM on Christmas and after fifteen minutes of begging Super-Dad, he reluctantly set it up. Was it a hit? The kids stayed up playing until after midnight and then Super-Dad and I continued to play for an hour after they went to bed.
The Kinect comes with "Kinect Adventures". The game isn't spectacular - the graphics aren't great and we would later discover that other games make even better use of the Kinect sensor - but it was fun. It definitely did its job of showing "yeah, this thing actually works". Most importantly, it instantly proved that Microsoft had succeeded at doing what Nintendo tried so desperately to do with Wii but failed, making video gaming a physical activity. After about 30 minutes of playing Kinect Adventures our heart rates were up and the grown-ups were starting to break a sweat.
After three days of showing off Kinect Adventures to everyone who came into our house, we decided to take some of our Christmas money and invest in a few additional titles. There were seventeen games available at the Kinect's launch in November, and over forty by the time we got ours. According to reviews only a few of those titles really lived up to the potential of the technology. We narrowed it down to three: Kinectimals, a virtual pet game geared to kids, Kinect Sports and Dance Central. We found a coupon at our local mega-mart for a discount on two games, so we had some decisions to make.
The reviews I read lead me to choose Dance Central. The game, from the creators of Rock Band and Guitar Hero, had already started showing up on Best of 2010 lists for games in general and was clearly the darling of the Kinect titles. I didn't really think of us as a group of dancers, but the reviews were just sooooo positive, that I figured it would at least be a cool way to show off our new technology.
|Dance your ass off.|
I *still* don't consider us a group of dancers, we kind of suck, but it has been a blast trying to improve. Dance Central is amazing. The interface is dynamic, with the "drag and swipe" menu beating the pants off the languid feeling "select and hold" method every other game seems to have. It's a great workout, after 10 minutes of playing my heart rate was up and I was sweating, but I didn't want to stop. Recognizing its aerobic potential Harmonix included a "Workout Mode" which tracks the calories you've burned. The music is dance music, so if you like that kind of thing, good for you. I personally was so sick of "Poker Face" after beating it on hard, that I never want to hear it again (okay, I never wanted to hear it in the first place, but whatever.) There are a couple of gems in there from a purely nostalgic stance; Dancing to "Whoomp There it is" and "Posion" by Bell Biv DeVoe made me smile and "Funkytown" is super fun. Look, I'm not saying the music is good, but it's a dance game and as much as I enjoy Death Cab for Cutie, it just wasn't going to work out. As for the lyrical content of the songs: Nate's ten-year-old sesibilites were totally freaked out by "Hey Mami" by Fannypack in which a voice that sounds like a child sings "Hey Mami/You sexy". So...yeah.
It's not an easy game. After you nail the "Easy" level the sensor starts getting really picky about how you move. There's no "kinda" doing a move and getting away with it, you'd better nail that Jazz Square from head to toe, or you're going to lose points. The game gives you plenty of chances to "Break it Down" and learn the moves, though the ambiguous instructions from the off-screen choreographer ("dig left, dig right") don't always help. I do appreciate his positive encouragement, though. Unlike Rock Band you don't get booed at, and even after Kitty missed every move in a routine he told her not to worry. Nate felt embarrassed just attempting the moves and got very discouraged when he couldn't nail them. Coordination is key here and it's something some kids (and apparently some adults like me) are just not developmentally able to do.
I wouldn't recommend buying this game *just* for the kids, but if you have adults who are going to play the kids will enjoy giving it a go, joining in during the "Freestyle" portions and watching the hilarious time-lapsed, sped up montage at the end of each song. Once you get over the initial shock of watching yourself look like an idiot this is pretty funny. However, if this feature is just too much embarrassment for you to handle you can turn it off.
|So sweet your teeth will hurt.|
|"You will listen to me!"|
|For the next time I have an extra $40 bucks lying around.|
So is the Kinect worth it? I'd say that if you already have an Xbox 360, then absolutely yes. The technology is truly a game changer (see what I did there? Game changer?! Ha!). The Kinect is going to keep your Xbox experience fresh and may actually give the console the ten year life cycle Microsoft is hoping for. The kids seem to enjoy it as much as the adults, and unlike the Wii its better graphics and innovative interface make this more appealing to hardcore gamers. If you were already considering purchasing an Xbox, spend the extra and get the Kinect bundle, which ranges in price from $269 to $400 depending on the hard drive size you get. If this whole Kinect thing has made you think of buying a system for the first time, it's probably not for you. Though if you get a lot of play out of your Wii you may consider upgrading.
Did you get a Kinect for the holidays? What do you think? Leave a comment below with your thoughts on the system and games you've tried.